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What's interesting about the 'Smash Bros.' games, is that the 'Smash Bros.' games do not represent the Nintendo characters fighting against one another: they actually represent toys of Nintendo characters getting into an imaginary battle amongst themselves.
~ Satoru Iwata
About
Actually
Against
Amongst
Another
Battle
Bros
Characters
Fighting
Games
Getting
Imaginary
Interesting
Nintendo
Represent
Smash
Themselves
Toys
design
copy
When it came time to take a job, I had the distinction of joining the smallest company of any graduate in my class. I left to become only the fifth full-time employee of HAL, and when I told my father this, you can imagine, it was not the happiest moment in the history of my family.
~ Satoru Iwata
Any
Become
Came
Class
Company
Distinction
Employee
Family
Father
Fifth
Full-Time
Graduate
Had
Hal
Happiest
History
Imagine
Job
Joining
Left
Moment
Only
Smallest
Take
The History Of
Time
You
design
copy
When people saw how other people were playing Wii Sports, they could immediately understand how different the system was.
~ Satoru Iwata
Could
Different
How
Immediately
Other
People
Playing
Saw
Sports
System
Understand
Were
design
copy
When similar products are on store shelves, price competition is inevitable. Nintendo has been trying to steer clear of that direction and create a market of our own.
~ Satoru Iwata
Been
Clear
Competition
Create
Direction
Has-Been
Inevitable
Market
Nintendo
Our
Own
Price
Products
Shelves
Similar
Steer
Store
Trying
design
copy
When the economy is strong, people tend to buy three things from the top of their wish list. But when things are bad, people often buy only the first thing on their list.
~ Satoru Iwata
Bad
Bad People
Buy
Economy
First
First Thing
List
Often
Only
People
Strong
Strong People
Tend
The First Thing
Thing
Things
Three
Top
Wish
Wish List
design
copy
When we considered what to do with the graphics capability of the Wii, we put more attention and focus on the ability to create new experiences rather than the quality of the graphics.
~ Satoru Iwata
Ability
Attention
Capability
Considered
Create
Experiences
Focus
Graphics
More
New
Put
Quality
Rather
Than
design
copy
A delayed game is eventually good, but a rushed game is forever bad.
~ Shigeru Miyamoto
Bad
Delayed
Eventually
Forever
Game
Good
Rushed
design
copy
Actually, 3D is really the most normal thing because it's how those of us with two eyes usually see the world. TVs are the unusual things in 2D!
~ Shigeru Miyamoto
Actually
Because
Eyes
How
Most
Normal
Really
See
Thing
Things
Those
Two
Unusual
Us
World
design
copy
Anything that is impractical can be play. It's doing something other than what is necessary to continue living as an animal.
~ Shigeru Miyamoto
Animal
Anything
Continue
Doing
Impractical
Living
Necessary
Other
Play
Something
Than
design
copy
As a kid, I was a big comic fan and I liked foreign comics as well.
~ Shigeru Miyamoto
Big
Comic
Comics
Fan
Foreign
Kid
Liked
Well
design
copy
Game music has a purpose and it does incorporate sound effects.
~ Shigeru Miyamoto
Does
Effects
Game
Game Music
Incorporate
Music
Purpose
Sound
design
copy
Games have grown and developed from this limited in-the-box experience to something that's everywhere now. Interactive content is all around us, networked, ready. This is something I've been hoping for throughout my career.
~ Shigeru Miyamoto
All-Around
Around
Been
Career
Content
Developed
Everywhere
Experience
Games
Grown
Hoping
Interactive
Limited
Now
Ready
Something
Throughout
Us
design
copy
I always try and come up with a clear theme when I'm making a videogame.
~ Shigeru Miyamoto
Always
Clear
Come
Making
Theme
Try
Up
design
copy
I don't really think of things in terms of legacy or where I stand in the history of Nintendo or anything like that.
~ Shigeru Miyamoto
Anything
History
Legacy
Like
Nintendo
Really
Stand
Terms
The History Of
Things
Think
Where
design
copy
I don't think as a creator that I could create an experience that truly feels interactive if you don't have something to hold in your hand, if you don't have something like force feedback that you can feel from the controller.
~ Shigeru Miyamoto
Could
Create
Creator
Experience
Feedback
Feel
Feels
Force
Hand
Hold
Interactive
Like
Something
Think
Truly
You
Your
design
copy
I don't want to criticize any other designers, but I have to say that many of the people involved in this industry - directors and producers - are trying to make their games more like movies. They are longing to make movies rather than making videogames.
~ Shigeru Miyamoto
Any
Criticize
Designers
Directors
Games
Industry
Involved
Like
Longing
Make
Making
Many
More
Movies
Other
People
Producers
Rather
Say
Than
Trying
Videogames
Want
design
copy
I enjoy thinking about ways to create something that other people have not even thought about, something no one has managed to achieve.
~ Shigeru Miyamoto
About
Achieve
Create
Enjoy
Even
No-One
Other
People
Something
Thinking
Thought
Ways
design
copy
I know as a child, I was really interested in becoming a manga artist, to create my own stories and illustrate them and present something that people would be interested in reading and looking at as well.
~ Shigeru Miyamoto
Artist
Becoming
Child
Create
Illustrate
Interested
Know
Looking
Manga
My Own
Own
People
Present
Reading
Really
Something
Stories
Them
Well
Would
Would-Be
design
copy
I made some games, but I'm pretending like I didn't because they all turned out weird.
~ Shigeru Miyamoto
Because
Games
Like
Made
Out
Pretending
Some
Turned
Weird
design
copy
I never really participated in specific sports or anything, but once I hit 40, I started to get a little bit more active and began swimming more.
~ Shigeru Miyamoto
Active
Anything
Began
Bit
Get
Hit
Little
Little Bit
More
Never
Once
Really
Specific
Sports
Started
Swimming
design
copy
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AuthorName
Adela Florence Nicolson
Profession
Poet
BirthDate
09 April, 1865
DeathDate
04 October, 1904
Country
United Kingdom
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