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Scientist Quotes
One reason for keeping Disney animation separate from Pixar was that by solving their own problems when they finished a film, Disney could say, 'Nobody bailed us out; we did it.' And it's a very important social thing for them to do that.
~ Edwin Catmull
Animation
Could
Did
Disney
Film
Finished
Important
Keeping
Nobody
Out
Own
Pixar
Problems
Reason
Say
Separate
Social
Solving
Them
Thing
Us
Very
design
copy
One term that's used in this industry a lot is this notion of 'feeding the beast.' You've got all of these people whose livelihoods are dependent on it. There are enormous pressures to keep material going into it, and the pressures to feed it are not irrational. They're the basis of your business.
~ Edwin Catmull
Basis
Beast
Business
Dependent
Enormous
Feed
Feeding
Going
Got
Industry
Irrational
Keep
Livelihood
Lot
Material
Notion
People
Pressures
Term
Used
Whose
You
Your
design
copy
Outsourcing, in and of itself, isn't responsible for the erosion of America's high tech infrastructure. The short-term thinking that led to a lot of bad outsourcing decisions is the root cause. And short-term thinking isn't a problem confined to the executive suite. It's a problem in Washington and in our society as a whole.
~ Edwin Catmull
America
Bad
Cause
Confined
Decisions
Erosion
Executive
High
High-Tech
Infrastructure
Itself
Led
Lot
Our
Outsourcing
Problem
Responsible
Root
Short-Term
Society
Suite
Tech
Thinking
Washington
Whole
design
copy
Part of being the successful Pixar is that we will take risks on teams and ideas, and some of them won't work out. We only lose from this if we don't respond to the failures. If we respond, and we think it through and figure out how to move ahead, then we're learning from it. That's what Pixar is.
~ Edwin Catmull
Ahead
Being
Failures
Figure
How
Ideas
Learning
Lose
Move
Only
Out
Part
Pixar
Respond
Risks
Some
Successful
Take
Teams
Them
Then
Think
Through
Will
Work
Work Out
design
copy
People say they want to be in risky environments and do all kinds of exciting stuff. But they don't actually know what risk means: that risk actually does bring failure and mistakes.
~ Edwin Catmull
Actually
Bring
Does
Environments
Exciting
Failure
Kinds
Know
Means
Mistakes
People
People Say
Risk
Risky
Say
Stuff
Want
design
copy
Pixar is a community in the true sense of the word. We think that lasting relationships matter, and we share some basic beliefs: Talent is rare.
~ Edwin Catmull
Basic
Beliefs
Community
Lasting
Matter
Pixar
Rare
Relationships
Sense
Share
Some
Talent
Think
True
True Sense
Word
design
copy
Programmers are very creative people. And animators are problem solvers, just as programmers are.
~ Edwin Catmull
Animators
Creative
Creative People
Just
People
Problem
Programmers
Very
design
copy
Sometimes a leap of faith doesn't pan out.
~ Edwin Catmull
Faith
Leap
Leap Of Faith
Out
Pan
Sometimes
design
copy
Technical understanding should be a core competency of any company.
~ Edwin Catmull
Any
Company
Core
Should
Technical
Understanding
design
copy
The Braintrust developed organically out of the rare working relationship among the five men who led and edited the production of 'Toy Story' - John Lasseter, Andrew Stanton, Pete Docter, Lee Unkrich, and Joe Ranft.
~ Edwin Catmull
Among
Andrew
Developed
Edited
Five
Joe
John
Led
Lee
Men
Organically
Out
Production
Rare
Relationship
Story
Toy
Who
Working
design
copy
The desire to avoid meltdowns actually is one of the things that screws up live-action films.
~ Edwin Catmull
Actually
Avoid
Desire
Films
One Of The Things
Things
Up
design
copy
The need to challenge the status quo is just more obvious when you're failing than when you're succeeding. But it's no less urgent.
~ Edwin Catmull
Challenge
Failing
Just
Less
More
Need
Obvious
Quo
Status
Status Quo
Succeeding
Than
Urgent
You
design
copy
The Pixar name means more than any other name. It's very important to us to keep that name at a high level.
~ Edwin Catmull
Any
High
High Level
Important
Keep
Level
Means
More
Name
Other
Pixar
Than
Us
Very
design
copy
The problem is some of our riskier films just don't make as much money. But if you only make films that will just be commercially successful, then you can also sink yourself as a studio.
~ Edwin Catmull
Also
As Much Money
Commercially
Films
Just
Just Be
Make
Money
Much
Only
Our
Problem
Sink
Some
Studio
Successful
Then
Will
You
Yourself
design
copy
The skill of a good creative leader is being comfortable with blowing up an idea and knowing it will get better.
~ Edwin Catmull
Being
Better
Blowing
Comfortable
Creative
Get
Good
Idea
Knowing
Leader
Skill
Up
Will
design
copy
The trick is, in everything we do, there are things we love. And sometimes the things we love get us stuck. And it's only if we let go of some of those things that we free the movie up to become greater.
~ Edwin Catmull
Become
Everything
Free
Get
Go
Greater
Let Go
Love
Movie
Only
Some
Sometimes
Stuck
Things
Those
Trick
Up
Us
design
copy
Throughout Pixar's history, we've had major meltdowns and crises. It's happened throughout our history: you reach a certain point, it doesn't work, and you start all over again.
~ Edwin Catmull
Again
Certain
Certain Point
Crises
Had
Happened
History
Major
Our
Over
Pixar
Point
Reach
Start
Throughout
Work
You
design
copy
Virtual reality's been around for 40 years. People have been talking about storytelling in that world for all these years, and there have been experiments around of people trying to do that, and always excited about it.
~ Edwin Catmull
About
Always
Around
Been
Excited
Experiments
People
Reality
Storytelling
Talking
Trying
Virtual
World
Years
design
copy
We encourage our people to build their ideas from scratch, and we give them the resources - and, crucially, the candid feedback - that are required to transform the first wisps of a story into a truly compelling film.
~ Edwin Catmull
Build
Candid
Compelling
Encourage
Feedback
Film
First
Give
Ideas
Our
Our People
People
Required
Resources
Scratch
Story
Them
Transform
Truly
design
copy
We have a whole industry which is gigantic: games. Games is very successful. It's its own art form, though, and it's not the same as a linear narrative.
~ Edwin Catmull
Art
Art Form
Form
Games
Gigantic
Industry
Linear
Narrative
Own
Same
Successful
Though
Very
Which
Whole
design
copy
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